ZVR Apocalypse VR Kickstarter Game 2014

ZVR Hands

Full Body Animation System

A full virtual body follows your natural motion giving you an unprecedented sense of presence.

Unique Interface Systems

A virtual tablet interface in VR prevents players from being pulled from immersion.

My Role

As one of two full-time developers working on this game I performed many roles including character/environment animation, game design, C# unity programming/optimisation, environment design, lighting/materials, character rigging and animation systems/dynamic IK design.

Kickstarter Campaign

Due to the lack of VR availability at the time of launch, the campaign did not receive the required funds to continue development.

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